Carmack has a sit down with Beyond 3D and boy is it a good read.
Since the P-A guys had to have the nerdy pull quote, I will follow suit:
The ARB2 path uses a lookup that exactly matches the bias / square calculations used by the NV10 / NV20 / R200 paths so the surfaces look the same in the different rendering modes.
B3D also notes at the end of the article:
We'd also like to add that id's Marty Stratton has informed us that they're working on the Linux client and it will be made available as soon as possible.
Comments
RE: God speaks to man
if this article did not have that outside link i would have had no idea what this was even about, much less what was just said ;)