Synaptic Seepage
Wired News: Real World Doesn't Use a Joystick: "After a recent three-day binge of playing the Japanese cult hit video game Katamari Damacy, Los Angeles artist Kozy Kitchens discovered that walking away from the game was not as easy as putting down her joystick.
In the game, players push around what amounts to a giant tape ball, attempting to make the ball bigger by picking up any and all objects in its path. Kitchens found that her urge to keep picking things up was not so easy to shake.
'I was driving down Venice Boulevard,' recalled her husband, Dan Kitchens, 'and Kozy reached over and grabbed the steering wheel and for a moment was trying to yank it to the right.... (Then) she let go, but kept staring out her window, and then looked back at me kind of stunned and said, 'Sorry. I thought we could pick up that mailbox we just passed.''
While motorists and pedestrians shouldn't worry too much about rogue Katamari Damacy players, Kozy Kitchens' experience with having a difficult time separating her real-life consciousness from that of her game playing is all too common among hard-core gamers. It's so common, in fact, that game publishers might want to consider warning their customers that they may soon be unable to tell the difference between the game and reality.
...
Taylor also said that after reviewing Quake III he had trouble getting his mind out of the game.
"I'd play it, then walk out into the office corridor and realize I was looking at my co-workers as potential targets," said Taylor. "I was so used to killing anything that moved."
I remember playing Quake 2 incessantly. I would fall asleep and wake up hearing the sound effects going off in my mind. I used to look at places and say "Do camp" and "Don't chase around that corner.". I don't know if I buy that this is somehow a huge "problem".








Comments
RE: Synaptic Seepage
I disagree with the ludicrous conclusion that gamers "may soon be unable to tell the difference between the game and reality".
That may be true for some people, but its not BECAUSE OF the game.
Sure people may recall images or sounds and so on from a screen they are looking at 20 hours a day, but even walking down the office corridor looking at "targets" because they move is simply an observation of the similarity of the "corridor" and so on, it doesnt equate to "now I cant tell these are people and am going to kill them" which is what the aforementioned conclusion says.
Its irresponsible to draw such conculsions, its worthwhile for sure to study effects of games and such on the brain but what people need to try to do (something apparently very difficult) is to stop jumping to such dumb and completely unfounded conclusions (its a long way from not telling what is reality from what is game to saying to yourself "that corner would be dangerous IN that game".
RE: Synaptic Seepage
You know, though. I keep wondering why other stuff doesn't get the same treatment. I mean an accountant who has been crunching numbers for 20 hours a day, four days in a row is going to dream about numbers and see patterns and similarities in the numbers on billboards and signs as he moves around.
Pattern recognition is the thing the human brain does best, and if you spend time gaming that is going to be the pattern-match mode you are in.
RE: Synaptic Seepage
and who hasn't spent a long weekend in the casinos in Vegas and for the next week is slowly driven insane by the constant echo of slot machine noise?